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I came across this subreddit by chance while googling to see what jai was up to up Structured tags, poltmotphosm experiment, and macro refinement come to mind. There appears to be some secrecy about the language, so my question is
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Does enough information exist publicly about jai's specs, for somebody else to have a go at creating an implementation Jai direct should be happening in a few months If so, has anyone considered this
Or is the design still in a state.
I’ve seen people struggle with making, or the jllm’s site itself not having specific prompts that people may want, so i’ve made a list of prompts.feel free to suggest some for me to make ^^ you can add these to chat memory, but i recommend adding these into your advanced prompts Povs bot keeps talking for you [ { {char}} will never make dialogue or actions for { {user}}, and will only.
Okay, so i've seen the code floating around for backgrounds and audio players.but now i'm seeing where people have changed the colors of the bot… Here is my bot guide And if you're looking for persona templates, take a look here Thanks for checking it out some of you are able to find it helpful!
I have a feeling jai is the beginning of other things too, like a rise in attention to performance in general as well as maybe a movement towards taking more advantage of hardware
I'm interested in seeing what games i can make and for who and what platforms. Does anyone know where i can find the jai in the landbank visa debit card It requires for online registration but it's not listed even on their site. Jai makes a few interesting decisions
But it's important to consider the very specific niche it's attempting to fill A replacement for c++ for games From this perspective, it makes sense It is a big improvement on c++, but it doesn't do that much new
In my own words, i'll summarize what i consider to be blow's goals
Compile quickly (1 million lines of code per second) produce efficient. More jai.lyssabe the first to comment nobody's responded to this post yet Add your thoughts and get the conversation going. That's probably about right, 2025 for full/public release
